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Quake Live Windows Dedicated Server Guide

Quake Live Windows Dedicated Server

Use this guide if you would like to run a Quake Live Windows dedicated server. The windows dedicated was never supported however it can actually be done. Install SteamCMD Login to SteamCMD using the account that owns Quake Live – ‘login [email protected]’ install Quake Live using SteamCMD – app_update 282440 validate Install SteamWorks SDK Redist –…
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February 23, 2019 0
Enemy Territory Quake Wars Dedicated Server


Enemy Territory Quake Wars was an objective based FPS based in the Quake lore. Released in 2007, this team-based shooter offered a different type of Quake experience to longtime fans. Players must choose a team, either humans (GDF) or the alien Strogg. Complete the objectives to advance your team and win the match! Join our…
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February 21, 2019 0
AeroWinter - Winter Version of AeroWalk for Quake 3


A winter version of the classic Aerowalk. Another port from the Quake Live engine to Quake 3. Bots are supported, be sure to check out the other winter Quake 3 maps that we have available. Christmas options coming soon! Download Here

November 20, 2018 0
Almost Winter Quake 3 Map - AlmostLost Winter Remake


Here we have a winter version of a classic Quake 3 / Quake Live map, AlmostLost. It has been ported from QL over to Q3. Be sure to check out the other winter Quake 3 maps that we have available. Christmas options coming soon! Enjoy! Download Here

November 18, 2018 0

Dark Fiber Championships 01

Well it was a definitely a Quake winning weekend for most. There were some hiccups, however it turned out to be a fun event and gathering. WinD from AESports casted the event which you can view below along with our list of winners. I’d like to thank everyone for participating along with your patience during…
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April 10, 2017 1


By Sharkster Yea, that’s right: the infamous TOXIKK F3 is back! After more people asking for a recurring shootout night, we shall revive ye good ol’ FRIDAY FRAG FEST, starting THIS Friday, January 20. Last time we did this (during Early Access), we kinda over-complicated things a bit by setting exact launch times for EU…
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January 19, 2017 0